Citation and/or Description
Klawe, M. (1999). Computer games, education and interfaces: The E-GEMS project. Proceedings Graphics Interface '99, Kingston.
This paper reviews seminal research in the area of educational games from 1992 to 1998 conducted by researchers at the University of British Columbia.
Klawe describes controlled studies that were used to determine what software features were important for learning, based on pre- and post- tests. Klawe reflects on the key advantages offered by her educational games.
Links (if applicable)
Why is this an important reading?
Edit this page and add your input!![]()

