Sample syllabi from learning technology design courses. If you don't find what you are looking for below, try the Learning Science and Technology Repository (LESTER). LESTER
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- Collaborative Design and Research of Technology-Integrated Curricula — The course will introduce participatory design models for the development and research of educational materials through a studio-based, materials development process.
- Design Methods in Emerging Technologies for Learning & User and System Design Principles — This course will focus on design methods borrowed from various disciplines, such as HCI and engineering, for exploiting novel technologies for learning.
- Game Design-Educational Games — This course examines the critical role of psychology of play and the principles of game design in designing and developing educational games.
- Gamelet Design for Education — In this course you will learn how to create simple (think Pacman), Web-based games called gamelets to address specified learning objectives.
- Instructional Games — The goal of this course is to explore the field of instructional gaming through a survey of readings, existing products, and those in development.

