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The L2TD Book
Added by Chris DiGiano, last edited by Gucci Estrella on Jun 26, 2008  (view change)
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Educating Learning Technology Designers: Guiding and Inspiring Future Creators of Innovative Educational Tools

A book about teaching learning technology design.
Looking for a compilation of lessons learned in a printed volume? Help is on the way! We have a team of learning technology design folks writing approximately 10 insightful chapters based on L2TD experiences over the past five years. Topics range from theoretical perspectives on learning technology design to evaluating student learning design projects. We have many insightful ideas and experiences to share!

Final chapter drafts are expected to be completed by the end of 2006. We have four very interested publishers, with Lawrence Erlbaum leading the list.

Availability
Keep checking this space for updates and information on how to get a copy. If you like, you can watch this page and be emailed with changes by clicking on the envelope icon in the upper right hand corner.

Sample Content

Excerpted from the chapter entitled "The Case for Preparing the Next Generation of Learning Technology Developers" by Michael Chorost & Chris DiGiano (SRI International), and Shelley Goldman (Stanford University)

"This book offers theoretical insights and practical tools for the teachers of courses in learning technology design. The reason for creating an entire book is that teaching students how to build interactive learning technologies is a new field and requires an innovative articulation of principles, practices, and outcomes. It cannot simply be cobbled together from the pedagogies of computer science, design, and education. The pedagogy of learning technology design is an emerging field, drawing from other disciplines yet distinctively different from them.

It is distinctly different because the designers of interactive learning tools face a different challenge from people who design other kinds of technologies. Other kinds of developers have to understand how people work (the starting point for productivity software) and how people play (the starting point for games.) But the designers of interactive learning tools have to understand how people learn, and how to facilitate learning in interactive environments. This falls outside the scope of traditional computer science, design, and education courses."

Download a sample draft chapter!

Chapter Listing

  • The Case for Preparing the Next Generation of Learning Technology Developers by Mike Chorost, Chris DiGiano & Shelley Goldman
  • Design Knowledge: How and Why We Can Teach It by Chris Hoadley & Charlie Cox
  • Collaborating to Learn, Learning to Collaborate: Finding the Balance in a Cross-disciplinary Design Course by Emma Mercier, Shelley Goldman & Angela Booker
  • The Value of Authentic Contexts and Relationships in Learning Technology Design Courses by Shelley Goldman, Angela Booker & Emma Mercier
  • Theory vs. Reality in How Learning Technology Design is Taught in Higher Ed by Janet Kolodner, Amy Bruckman & Mark Guzdial
  • Playing a Game: The Ecology of Designing, Building and Testing Games as Educational Activities by Alex Repenning & Clayton Lewis
  • Distributed Cognition as a Model for Course Structure by Frank Lee
  • The Whys and How-tos of Pedagogical Feedback by Suzanne Alejandre
  • Playground Games and the Dissemination of Control in Computing and Learning by Deborah Tatar & Sirong Lin
  • Cross-disciplinary Challenges in the Design Classroom: Issues and Tradeoffs from a Graduate Learning Technology Design Course by Chris Quintana
  • Learning Design, Instructional Technology, and the Scholarship of Teaching and Learning by Jennifer Meta Robinson, Thomas Duffy, and TBD (Indiana University)
  • Roundtable Discussion on the Importance of Multidisciplinarity in Learning Technology Design Classes by Shelley Goldman et al.
  • Capturing Student Projects for Sharing, Grading and External Review by Chris DiGiano & Mike Chorost
  • Running Design Studios for Educational Technologists by Charlie Cox & Chris Hoadley
  • To The Student by Mike Chorost & Chris DiGiano
  • Sample Student Projects by Gucci Estrella & Chris DiGiano

Reviews

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